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The ultimate RL settings guide for the competitively oriented player

2020.09.23 21:07 Ungoliant0 The ultimate RL settings guide for the competitively oriented player

Disclaimers & Mentality

Video Settings

TL;DR: Use competitive settings.
Even if your monitor is only 60Hz, [240FPS] is not wasted. Enable Steam FPS counter and make sure you get stable 240FPS (without drops). If your PC can't handle that, just cap FPS as high as possible, while still stable.
  • Disable VSync (adds input lag) and all graphics effects except transparent goalposts.
  • Put everything on highest performance except render quality.
  • Play on fullscreen as otherwise, the desktop's VSync might apply, and that adds input lag.
This video by Rocket Science shows 240 FPS cap is the most consistent. 120 should also be mentioned as being consistent. But unless you can only get maximum 130FPS stable (then you want to consider 120FPS cap), you should just set the cap as high as possible, with 240 being the sweet spot.

Camera

TL;DR: Disable camera shake. Use [100, -4, 270, 0.4].
Some 2020 camera statistics. Disable camera shake. The vast majority of pros use FOV [110]. The meta used to be height/angle [110/-3], but these days there's a shift to all combinations of height [90-110] and angle [(-5)-(-3)]. Distance is usually [260-280], with [270] being the most used. Stiffness [0.4-0.55]. Swivel speed at [4-6] and transition speed at [1-1.3].

High stiffness

Although, somewhat of a niche in pro play, there is still something to be said for high stiffness, as a setting that is completely different than the meta. Some pros are using high stiffness (flakes, Yukeo, Kuxir97). If you're interested, research this further on your own, as it is not common enough for me to say whether this is a good idea or not (although, it is certainly viable). If you find a dynamic camera (lower stiffness) confusing on quick turns or just in high-speed situations, consider trying high stiffness.

Deadzone

TL;DR:
  • DS4: [0.05-0.08] ([0.05] is the most popular).
  • XBONE: usually higher values: [0.06-0.1].
  • Dodge deadzone: [0.5-0.75].
 
Some 2020 deadzone Statistics.
A nice animation that explains how deadzone works, using HalfwayDead's utility. The deadzone is the yellow area around the axes, and the red area around the origin. Values inside the yellow area are interpreted as on the axes, and values inside the red around are interpreted as (0,0). The larger the deadzone, the easier it is to perform straight-line movements - forwards, backward, sideways. The lower it is, the more responsive your controls are, which is especially important for mechanics that require micro-adjustments, like dribbling, etc.
The general rule of thumb is: have it as low as you can without getting stick drift (car steering while not touching the controller) and feeling like you can't make straight-line movements.
Dodge deadzone you should at least increase until you stop getting accidental backflips. It should also be high enough for a decent fast aerial. But not too high so it makes speedflips harder (if you're too quick on the cancel). Set it to around [0.5-0.75]. Don't get used to a lower dodge deadzone, as it has not much effect on anything else important, but will slow your fast aerial if not high enough, as it won't allow for enough tilt during your fast aerial.

Sensitivity and Input Shape

TL;DR: Use the default input shape (cross and what I call circle, mean the same thing) with [1.1-1.6] sensitivity (both aerial and steering).

Sensitivity

Sensitivity is a linear multiplication of your input. For example, if you have [sensitivity: 2] and your stick is at (0.2, 0.3) it is interpreted as (0.4, 0.6) (for the sake of simplicity, I'm ignoring deadzones here of course).
Sensitivity is used for two things:
  1. Reaching values faster - it takes time to move the stick. Higher sensitivity means you have to make smaller physical movements to get the same effect. This is a trade-off between high and low sensitivity: being able to reach high values faster but having more room for error; vs. ease of being more accurate.
  2. Reaching the full range of motion - due to the controller's stick housing being round (a circle), it physically limits the stick from reaching the full range of motion (a square). Think of a circle of diameter 1 inside a square with edges of the same length. This means some movements close to the diagonals. This issue is minor compared to 1, as it might not even be necessary to reach the entire range of motion, as using pure diagonals can be rare. Some players would prefer to take the hit of being unable to reach 100% on the diagonal, for the benefit of increased accuracy. Also, having airroll left/right completely nullifies this issue.
Some 2020 sensitivity Statistics. The meta is shifting towards higher sensitivity values it seems, with mechanically gifted players such as jstn. and AztraL using [~1.8-2.0]. Other pros choose lower sensitivities, like Flakes' [1.0], JKnaps's [1.1] and Fairy Peak!'s [1.2]. And most others with values between [1.1-1.6]. First, try low values [1.0-1.2] for a while, then try high values [1.4-1.7] for a while. See what worked better, and then make changes in small increments towards 1.3. Eventually, see what feels best. Try to make changes to sensitivity if you feel like you're hitting a slump. If you feel slow/rigid try to increase it. If you feel it's too difficult to make controlled movements, decrease it. As this is dependant on your controller, and every controller is different, the sensitivity value does not tell the entire story. You need to try for yourself what values suit you. Keep in mind though that what might be currently comfortable, does not necessarily mean it is the best setting for you. Keep an open mind and experiment, but eventually settle on something and start building that muscle memory.

Input Shape - [Circle] (default) vs. [Square]

TL;DR: Don't use [square]. Including this for the sake of completeness. I would not recommend using it these days as we have better options. Unless you're already used to it, and even then I would recommend you try without it.
As can be seen in the list of deadzone settings for notable players, about 6% are using [square] input shape nowadays (listed as deadzone shape, which is a somewhat misleading term. Also instead of circle input shape, they call it cross deadzone, which is something else entirely, and is used by everyone without option to change it, and nor should they). Therefore, according to the meta, it is somewhat obsolete/niche, for several possible reasons that range from being less intuitive/natural/linear (is skewed around the diagonals) to practical reasons for pro players (less relevant to us regular folks) such as requiring 3rd party applications to enable. [Square] input shape is another way to reach the full range of motion, by altering your input shape from a circle to a [square]. More precisely, (again, simplifying) by linearly mapping your values to a shape of a [square]. This method used to be popular in the early days of RL, before we had in-game sensitivity settings.
While overall, arguably, not a good setting to use, it does have some benefits, such as easier halfflips. But that is due to [square] altering the input the game receives and the way RL treats flip cancels. Easier halfflips can be achieved using airroll left/right.
How to enable: it's preferable to disable steam controller configurations as using it can add input lag (in a later video, Rocket Science shows even more input lag than the 1ms mentioned in the deadzone video). This is a possible issue with any 3rd party program, even ones that are currently tested to not add any input lag could always become worse down the line. I would personally avoid using any 3rd party programs. If you want to use [square] input shape, you should use DS4Windows or Durazno2 rather than enabling Steam controller config.

Controller Controls/Keybinds

TL;DR: All default except:
  • L1 - Airroll + Powerslide.
  • R1 - Boost.
  • Square - Ballcam toggle.
  • Triangle/Circle - Airroll Left/Right.
  • Disable vibration.
  • This preset works for airroll left/right as well (more on that soon).
  • If you want to use both airroll left/right (and not just one of them), and can fat-finger using your thumb, the same preset with ballcam and airroll left swapped, is decent as well.

Airroll-Centric Controller

These are just one possibility. The important part is that you should not be hindered by your controls. Certain mechanics require being able to use all or some combination of boost, jump, powerslide airroll, oand airroll left/right. Bad controls will prohibit these movements. Viable controls will allow them. There are RLCS winners that use claw-grip, many pros use default settings, Rizzo uses his left stick to drive forward/backward, there are pros that use the keyboard (Yukeo, Fruity, Torsos). Find what works out best for you, making sure you can easily reach boost/jump/powerslide/airroll/airroll-LR simultaneously and don't be afraid of experimenting (but eventually settle on something).
Move boost from the right thumb to a designated finger. It makes sense, conceptually, having boost near drive-forward. Having Airroll/Powerslide with a designated finger, together, also works well, as they are mostly mutually exclusive (one is used in the air, the other is not), and represent similar concepts. The most used action of those that are left is ballcam toggle, so move that to somewhere accessible. Air roll right/left could be less accessible, since they are only needed for tornado spins, and perhaps half flips if you can't do these using air roll.

Airroll-Left/Right-Centric Controller

Airroll vs. Airroll Left/Right.
Lately, we've seen a shift in the meta, with more and more players starting to include airroll left or right or both. Is this viable? The answer is yes, and in some scenarios can be superior - from allowing certain mechanics that are impossible without them (tornado spins, and the somewhat niche stalls, and certain niche flicks); to allowing fastemore precise aerial maneuvers and takeoff. Aztral, an example of a notable mechanically gifted player heavily using Left/Right.
Learn to use both airroll and airroll left/right. There are uses for both. Airroll mostly for fine micro-adjustments like airroll shots, recoveries, etc. Airroll left/right is great for coarse quick movements like quicker fast aerial and aerial maneuvers, while allowing for free movement of your left stick.
If you want to start including air roll left/right in your gameplay, you'd have to find a way of making them more accessible than in the airroll-centric suggested preset, while still having jump and powerslide accessible. This is a more difficult task, as you've just added another button needed, or two if you want to use both.
Using a controller with paddles (like the expansive Scuf, XBOX elite, or the (cheaper) new DS4 back attachment) is a possible solution. If you do use paddles, just use the Airroll-Centric keybinds, and set airroll-left/right to the paddles.
Otherwise, with a regular controller, you would have to use claw-grip or fat-finger using your thumb. Fat-fingering goes against the principles mentioned earlier of having a designated finger for each action, but we only have so many fingers. Claw-grip is also not ideal and might take some time getting used to, though it is a decent solution that allows to, relatively easily, reach every button.
With claw-grip you could use the Airroll-Centric keybinds, or if you want to emphasize Left/Right even further, a possible preset is Aztral's controls (all default except [L1/R1] with [Airroll Left/Right]).
Another fat-finger possiblity, in case you want to be able to use both airroll left/right (many pros only use one) is the same preset suggested before, but swapping ballcam and airroll left buttons. So:
All default except: * L1 - Airroll + Powerslide. * R1 - Boost. * Triangle - Ballcam toggle. * Square/Circle - Airroll Left/Right.
The reason for that is that it might be easier to use your thumb simultaneously on either the red or blue zone. It would be difficult to use the thumb on square/circle simultaneously, which is why airroll left/right are assigned to it in this preset, as you never actually need to press both.

KBM Keybinds

Yukeo's keybinds. These controls maintain the principles previously mentioned. Every important action has a designated finger. Note how even using KBM, Yukeo still finds a use for separate airroll left/right keybinds.
Set [Keyboard Input Acceleration Time] to 0 and [Aerial/Steering Sensitivity] to 2.
Another possibility is using the keyboard without a mouse, especially if you don't have a gaming mouse with many buttons. Make a preset maintaining the principles mentioned before. Have a designated finger for every important action.

Hardware

This part is of course assuming the recommendations are financially possible. I'm not telling anyone to get a 240Hz monitor instead of buying food. This is of course for you to decide. Some pros played on console, some used an old 60Hz laptop. Remember we're aiming towards optimality here.

Monitor

Get a [144-240Hz] monitor. Preferably [240Hz], [1080p], [1ms response time / GtG] (usually these are [TN] monitors, but these days we also have [Fast/Nano IPS] with [1ms]). You don't have to use [G/Free-Sync] as they do add minimal input lag, and you don't notice tearings at these FPS levels anyway. Keep in mind such a monitor (240Hz) is specialized for RL, as you would probably not get close to 240FPS on AAA titles for example (unless you have a beast PC). Make sure the monitor is set to a 240Hz refresh rate in windows.

PC

You also need a decent enough PC to support 240+ FPS on competitive video settings, while not overheating, though that shouldn't be too difficult, as RL is a relatively light game. Enable steam FPS counter, and make sure you're getting stable FPS.

Controller

If you use a controller, use a USB cable and NOT Bluetooth as it is more consistent. Even if you've heard the polling rate is better (more on that soon). The USB should be connected to the back of the PC (right into the motherboard's panel), rather than the front USB panel, as in many cases, the front USB hub can add input lag. The most popular options for controllers are the [DS4] and the [XONE] controllers. More, less cheaper, options are [SCUF], [XBOX elite], [Thrustmaster eswap pro]. The [DS4] controller is by far the most used options, both for legacy reasons (RL's prequel was a DS3 exclusive) and good reasons like a decent price, good durability, great polling rate out of the box, and benefit most from overclocking. I would recommend you give it a try. If you don't like the DS layout, use an [XONE] controller. Don't use older controllers like the DS3 and X360.

Polling Rate

Overclock your controller to a polling rate of 1000Hz (like any proper gaming keyboard or mouse) to reduce input lag. Test whether it worked here (currently only works on Firefox). A more accurate tool. 1) open the program 2) press f2 to start logging and spin the analog stick in a circle fast 3) F2 to stop 4) enter 65536 in the cpi field 5) click plot 6) change plot type to frequency or interval to see the polling rate.
If you want to use KBM, make sure you have proper gaming KBM with a 1000Hz polling rate.

Connection

Never use WIFI. Use an ethernet connection.
Follow all of the steps on this guide (obviously according to your platform). Make sure you don't skip any of these, as each one can be critical (especially the ones at the end, regarding firewall, settings, port forwarding, etc).

Gameplay Settings

  • Text Chat: if you find yourself getting tilted you can disable this. If you still want to be able to communicate during kickoff, BakkesMod has a nice feature called kickoff only chat.
  • Voice Chat: disable.
  • Input buffer: good connections should use STS, less ideal connections use CSTS.
The rest of the settings are not interesting (perhaps just set all those rates & limits to high).

Interface Settings

  • Nameplate scale: just play with this and see how it works for you. I've seen most use [120-140%].
  • Nameplate mode: [always visible].
  • Colourblind mode: gives a high contrast borders to nameplates.

Audio Settings

Some people can be distracted by non-relevant sounds. Gameplay volume is the only sound that can contribute to your gameplay, so have everything else off (unless of course, you get enjoyment and immersion out of the other settings). Some people play with sound entirely off. This comes with a cost, as they can't hear players jumping/boosting behind them, which can be invaluable information.

Advanced Customisation

TAINPUT File Editting

Read about it here and here. This allows setting different deadzones for triggers, separate for the left, right stick (this is especially good if your deadzone is too low for right stick and causes the camera to drift), the X and Y axes (can be useful for stalls), setting multiple buttons to the same action and more.

BakkesMod

Use it to enhance your training. In my experience, even with quite a strong PC, it can cause FPS drops in matches. So I personally prefer to use it only for training, and closing it when I queue for matches. If you notice FPS drops in the steam FPS counter with BakkesMod, you can try without it and see if it's better.

Other 3rd Party Programs

I would advise against it. As said disable steam controller configurations anyway.
Both DS4Windows and Durazno2 were tested by Rocket Science to not add input lag, but I would still rather not use anything I don't have to (RL has native controller support). They both allow advanced controller customization if you must.

Chat

Bind everything to "Savage!", "Okay.", "What a save!" and "Take the shot!".
huEHUehuEHUe
Hopefully, this was helpful. Good luck!
submitted by Ungoliant0 to RocketLeague [link] [comments]


2019.11.21 12:19 psikiyatrist DİJİTAL DÜNYADA EBEVEYNLİK

İçinde yaşadığımız dijital çağda teknoloji kullanımı her yaştan birey için kaçınılmaz. Dijital alanlara her gün bir yenisi ekleniyor. Her yerde teknolojinin zararları ve çocukları teknolojiden “koruma”nın şifreleri anlatılıyor. Öte yandan okullarda akıllı tahtalar, internetten verilen ödevler; çağı yakalama çabaları; bu uyarı ve önerilerle epeyce çelişiyor. Ebeveyn, eğitimci ve sağlıkçılar bir hayli endişeli! Çocuğunuz “otizmli olacak”, “obez olacak”, “hiperaktif olacak”, “bağımlılığın kollarında”,… gibi başlıklarla yapılan yayınlar, ailelerin teknolojiyi bilinçli kullanmak yerine tümden yasaklamaları ya da kaçınmalarına neden oluyor. Bu mümkün olmadığı gibi, gerekli ve yararlı da değil. Yasaklanan her şey kendi cazibesini doğurur. Bugünün çocuklarının dijital çağda en iyi şekilde gelişmeleri için hem analog, hem de dijital deneyimlere ihtiyaçları var. Dijital dünyada ebeveynlik
Medya kaynaklı kışkırtıcı haberler karşısında ne yapmalı?
  1. Kulaktan dolma “kopyala-yapıştır” paylaşım furyasına dikkat!
  2. Haberlerin başlıklarına aldanmayın, söz edilen araştırmaları kendiniz de inceleyin.
  3. Korku ve suçlulukla hareket etmeyin.
  4. Çelişkili tavsiyeler arasında bocalamamak için bilimsel verilerden şaşmayın.
  5. Bu konuda yazılmış uzman görüşlerini ve kitapları okuyun.

TEKNOLOJİK ÇOCUKLUKLAR

Kaiser Aile Vakfı’nın 2010, Common Sense Media’nın 2013’teki araştırmasına göre: 1970’lerde çocuklar 4 yaşında ekranlarla tanışırken, günümüzde 4 aylıkken tanışıyorlar. İlk 8 yaşta ekran karşısında 2 saat geçirilirken, 8-18 yaş arası günde 7.5-8 saati buluyor. Fermuar çekemez düğme ilikleyemezken akıllı telefonu gözü kapalı kullanan çocuklar; çorba karıştırmadan, vida sıkmadan, evde yaşına uygun sorumluluk almadan büyüyen(!), 24 saat çevirimiçi minik youtuber’larımız var! Çocuklarımız büyük hızla gelişirken; fiziksel, sosyal ve zihinsel olarak geri kalma tehlikesi ile de karşı karşıyalar.

YETİŞKİNLER NE YAPMALI?

  1. Dijital hayatı keşfetmeleri, sağlıklı ve ölçülü kullanabilmeleri için çocuklarımıza rehber olmalı
  2. Sanal dünyada öğrendiklerini gerçek dünyada uygulamaya geçirmelerini desteklemeli, yardımcı olmalı
  3. Güvenli internet kullanımı; sosyal medya adabı, akran zorbalığı, siber-zorbalık konularında eğitimlere katılmalı
  4. Yeni araçlar geliştikçe ve çocuk büyüdükçe, bilgiler güncellenmeli

EKRAN KARŞISINDA GEÇİRİLEN ZAMAN HANGİ YAŞTA NE KADAR OLMALI? KESİN SÜRELER VAR MI?

Sadece yaşlara bakarak ekran karşısında geçirilecek kesin süreler belirtmek gerçekçi değil. Burada her bireyin ve durumun biricik olduğu gerçeği akılda tutularak, ilk 2 yaş ekranla hiç karşılaşılmaması, 2-5 yaş arası günde 1 saat, 5-12 yaş arası 1-2 saat geçirebileceği söylenebilir. Bu sürenin tamamı mutlaka ebeveyn ya da bir büyüğün eşliğinde olmalı ve izlenilen görüntüler hakkında söyleşerek, çocukla etkileşerek zaman geçirilmeli. 7 yaştan itibaren, TV de dahil edilecekse günde 1-2 saat gibi rakamların gerçekçi olmadığını hepimiz biliyoruz. O nedenle günlük saatlerden bahsetmekten çok; günü planlamaları, bilgisayar ya da telefon ile uzun zamanlar harcayacaklarsa bu süreyi haftasonu ya da haftanın belli günlerinde blok olarak kullanmaları seçeneği değerlendirilebilir.

TEKNO-İHMAL NEDİR? NASIL ÖNLERİZ?

2013’teki bir araştırmaya göre telefonlarımızı günde yaklaşık 150 kere kontrol ediyoruz. Bu toplam 3 saat ediyor ve bunun 2 saati sosyal medyada geçiyor. Avusturalya’da 6000 çocuk üzerindeki bir araştırmada çocukların %32’sinin ebeveyninin onlarla teknolojik aletlerden daha az zaman geçirdiği bulunmuş. Çoğumuz bir dikkat dağınıklığı halindeyiz. Dijital çağın çocuklarımızı etkilemesinden endişe ederken, kendimiz üzerindeki etkilerini görmezden geliyoruz. Çocuklarımızı, yediğimizi içtiğimizi, yaptıklarımızı sosyal medyada sürekli paylaşıyor, anıları kaydetme ve paylaşma zorlantısı, gelişmeleri kaçırmama korkusu (FOMO) yaşıyor; kendimizi, çevremizi ve çocuklarımızı ihmal ediyor, anda kalma becerilerimizi yitiriyoruz.
Çocuklar kesintisiz dikkate ihtiyaç duyar. Gününü çeşitli zamanlarında teknoloji ile ilişkimizi kesmeli, çocuklarımızla anlamlı ilişkiler kurmalıyız. Ekranlar bizi gerçek ebeveynlik görevlerimizden koparmamalı! Nasıl örnek olduğumuz, sınır ve denge önemlidir. Farkındalık ve an’da kalma becerileri konusunda kendimizi geliştirmeli, çocuklarımıza da rol model olmalıyız. Yemek, oyun, yatak odasında teknoloji kullanımını sınırlamalı; telefona eve girmeden, çocuk yattığında, uyanmadan bakma alışkınları geliştirmeli; teknolojiyle geçireceğimiz zamanı belirlemeli, gerekirse alarmlar kurmalıyız.

KENDİNİ YÖNETME BECERİSİ KONUSUNDA KOLAYA MI KAÇIYORUZ?

Amerikan Konuşma-Dil-İşitme Derneği’nin 2015’teki araştırmasında 8 yaş çocuğu olan ebeveynlerin yarısının çocuklarının öfke kontrol ve özdenetim ve davranış sorunlarını geçiştirmek için teknolojiye başvurduğu gösterilmiş. Teknolojiyi “dijital emzik” olarak kullanmaktan vazgeçmeli, çocuklarımıza kendi kendini yatıştırma ve duygularını düzenleme becerisi kazandırmalıyız. Aksi halde kaçıngan, bağımlı bireyler yetiştiririz.

SOSYAL MEDYA VE TEKNOLOJİ SOSYAL BECERİLERE ZARAR VEREBİLİR Mİ?

Sosyal medya ve oyunlar çocukların sosyalleşmesine kısmen olanak sağlasa da, çocuklar kişilerarası becerileri geliştirmek; duygu ve niyetleri okumayı öğrenebilmek için yüz yüze iletişim ve temas gereksinirler. Yüz yüze iletişimden uzaklaştıkça sosyal beceriler geriler, iletişim ve ilişki sorunları oluşur. Ekran karşısında geçirdikleri zaman denetlendiğinde çocukların daha fazla sosyal ipucu yakalayabildikleri gösterilmiş.

SİBER-ZORBALIK NEDİR? NASIL MÜCADELE EDİLİR?

Siber-zorbalık internet üzerinden; görsel, sözlü şiddet içeriğine, rahatsız edici, tacizkâr ya da pornografik içeriklere maruz kalma; rahatsız edici mesajlar alma, alay konusu olma, gruplardan atılma,… şeklinde olabilir. 8-17 yaş arası çocukların %20’si siber-zorbalığa maruz kalıyor. Çocuklar genelde bu tür durumlarla nasıl baş edileceğini bilmez. Tıpkı cinsel taciz ve istismarda olduğu gibi siber-zorbalık konusunda çocukların eğitilmesi gerekir. Neyin siber-zorbalık olduğu; nasıl baş edecekleri, büyüklerinden yardım almaları gerektiği öğretilmeli. Çocuklar empati ve davranışlarının sonuçlarını öngörme konusunda daha yetersizdir, bir zorbaya dönüşmemeleri için paylaşacakları içerik ve yorumlar konusunda bilinç kazandırılmalıdır.

ZORBALIĞA DUR DE!

  1. Dur! Zorbalık eden kişiye yanıt yazma
  2. Engelle: Engelle ama kanıtları kaydet
  3. Bildir: İnternet sitesi yöneticisine ya da bir büyüğüne bildir
  4. Maruz kalanı destekle, aşırı tepki verme, suçlama
  5. Yardım istediği için takdir et
  6. Birlikte çözüm ara
  7. Sağlıklı teknoloji kullanımı konusunda teşvik et yasaklama

ŞİDDET İÇERİĞİNE MARUZ KALMANIN NE GİBİ SONUÇLARI OLUR? NASIL KORUNABİLİRİZ?

Çocuklar Youtube’da bir çizgifilm izlerken şiddet içeren bir görüntüye 3 tık uzaktalar. Birlikte izleme ve model olma o açıdan gerekli. Şiddet içeren içeriğe maruz kalma, özellikle bilgisayar oyunları; çocukların şiddet gösteren davranışlar sergilemesine zemin hazırlar. Küçük çocukların haberleri izlememesi; büyük çocuklarla ise bazı haberlerin birlikte izlenerek, üzerinde konuşularak rehberlik edilmesi yararlıdır.

PORNOGRAFİK İÇERİKTEN NASIL KORUNURUZ?

Çocuklar pornografi ile 11’li yaşlarda tanışıyor. Bazı çocuk ürünleri çocuk karakterlerin cinselleştirildiği örüntüler içeriyor. Çocuklarda hızlı cinselleşme söz konusu. Sadece içeriğe maruz kalmıyor, kendilerinin videolarını çekip paylaşarak pornografi üretiyorlar. Bu konuda son derece uyanık olmalı, önlemler almalıyız.

UYGUNSUZ İÇERİĞE ERİŞİMİ ENGELLEMEK İÇİN

  1. İnternete Family Zone gibi filtreler kullanın
  2. Telefon, tablet ve bilgisayara ebeveyn denetimi ve filtreler kurun (Her bir kullanıcı için ayrı oturum açılabilir.)
  3. Google’da güvenli arama seçeneğini açın (Otomatik olarak cinsel içerikleri engeller.)
  4. Youtube kullanırken güvenlik modunu açın (tam filtre sağlamasa da etkin!)
  5. Çocuklar için olan internet tarayıcılarını kullanın (Zoodler, Kidoz,…)
  6. Youtube’da listeler oluşturun ( Kids video, Kids Youtube play list,… )
  7. İzledikleri gördükleri materyalle cinsellik hakkında açık net kapsayıcı ve destekleyici sohbetler edin
  8. Salon, mutfak gibi kullanım alanları belirleyin bunun dışındaki alanlarda kullanım olmasın
  9. Bu yöntemlerin hiç biri %100 koruyucu değil ve ebeveyn gözetimi şart!

SOSYAL AĞ KULLANIMI KAÇ YAŞINDA BAŞLAMALI? NELERE DİKKAT ETMELİYİZ?

On yaşındaki çocukların yarısı bir sosyal ağ kullanıyor. Sosyal onay ve akranlarla bağ kurma ihtiyacı bu yaşlarda öne çıkıyor. Pek çok oyunun çevrim içi sohbet özelliği var. Çocuklar teknolojiyi kullanmakta oldukça becerikli olsa da; siber görgü kuralları, etkileşim ve güvenlik becerileri konularında tedbirsizler. 8-12 yaş çocuklar bizim rehberliğimizde internet deneyimleri kazanabilirler. Çocuklarımızın hangi bilgi ve içerikleri paylaşabileceği hakkında onları eğitmeliyiz. Paylaştıklarımızın dijital ayak izlerimiz olduğu bilincini kazandırabilir, beraber paylaşımlar yaparak örnek olabiliriz.
  1. Teknolojiyi çocuklarla birlikte kullanın
  2. Skype ya da interaktif kitap uygulamaları gibi uygulamalarla sizin de onayladığınız dost ya da akrabalarla bağlar kurmasını sağlayın
  3. Kendi teknoloji alışkanlıklarınız konusunda dikkatli olun
  4. Ebeveyn filtreleri kurun

UYKU AÇISINDAN NELERE DİKKAT ETMELİYİZ?

Erişkinler gibi çocuklar da teknoloji aşırı kullanımı nedeniyle kronik yorgunluk sendromu ve uykusuzluk yaşıyor. Gecede 1 saat az uyuyan bir ilkokul öğrencisinin bilişsel becerisi ve öğrenme kapasitesi 2 yaş geriye kayabiliyor. Sağlıklı ve sürdürülebilir uyku alışkanlık ve becerileri için: � Uykudan öce gevşemeye ve sakinleşmeye geçilmelidir. Yatak odalarımızda teknolojik cihazlar bulunmamalı, TV ya da telefonla uyumamalı, ekran parlaklığını düşüren mavi ışık filtreleri kullanılmalı; uyku saatinden 90 dakika önce ekranlardan uzaklaşmış olmalıyız.

UYKU İÇİN ÖNERİLER

  1. Yatmadan önce ekran karşısında geçirilen süreyi yavaş yavaş azaltın
  2. Uykudan önce tempolu etkinliklerden uzak durun
  3. Ekrana alternatif; yavaşlatıcı uyku rutinleri bulun (kitap okuma, yoga, meditasyon, masaj)
  4. “Teknolojiye paydos” saatleri belirleyin
  5. Dijital cihazlar için yatak odası dışında şarj istasyonları belirleyin ve sabaha kadar orada bırakın
  6. Sağlıklı uyku alışkanlıkları konusunda örnek olun!

OYUN VE AKTİVİTE ZAMANI KONULARINDA NELERE DİKKAT ETMELİYİZ?

Her yaştaki çocuğun oyun hakkı vardır. Planlı oyunlar dışında plansız oyun saatleri, boş vakitler, yaratıcı sıkılmalar da gereklidir. Doğa ile iç içe olma en önemli ihtiyaçlardan biridir. Çocuklar bir saat fiziksel olarak aktif oyunlar oynamalılar. Ekran karşısında yeme alışkanlıklarına dikkat etmeliler. Dijital oyunları tamamen zararlı değildir; yararlı ve geliştirici olabilirler. Çeşitli uygulamaları araştırarak çocukların kullanımlarına sunabiliriz. Common Sense Media, Children’s Technology Review, Kapi Awards gibi sitelerden bu konuda bilgiler alabiliriz. Yine teknolojiyi kullanarak dijital olmayan oyunu Skype ya da Whatsapp görüntülü arama üzerinden arkadaşlarıyla oynayabilmeleri, birebir sosyal etkileşim sağlayacaktır.

BİLGİ OBURLUĞU, BİLİŞSEL TEMBELLİĞE Mİ YOL AÇIYOR? BİLİŞSEL KAPASİTEMİZİ NASIL GÜÇLENDİRİRİZ?

30 yıl öncesine göre en az 5 kat fazla bilgi tüketiyoruz. Erişim kolaylaştıkça değeri azalıyor. Belleği kullanmak, notlar almak yerine Google’a navigasyon uygulamalarına ve ekran görüntülerine başvuruyoruz. Beynimizin yapması gereken görevleri cihazlara devrediyoruz.

ÖNERİLER

  1. Çocukların izledikleri/oyunları hakkında konuşmak (Ne anladılar, akıllarında ne kaldı?)
  2. Basılı kitaplar da okumak
  3. Filmleri cep telefonundan değil ailece izlemek
  4. Hafıza oyunları, sanal olmayan hikâye anlatımlı, soru cevaplı oyunlar oynamak
  5. Google’dan aramak yerine sözlük ya da ansiklopedilerden araştırma yapmak

DİJİTAL BAĞIMLILIK

Ruhsal Bozuklukların Tanısal ve Sayımsal El Kitabı-5 (DSM-5) kitabının ekinde bulunan İnternette Oyun Oynama Bozukluğu (İOOB) önerilen tanı kriterleri:
  1. İnternet oyunları üzerine aşırı kafa yorma,
  2. Oyun oynamadığında yoksunluk belirtilerinin görülmesi,
  3. İstediği heyecanı duymak için giderek artan süreyle oyun oynama gereksinimi,
  4. Birçok kez başarısızlıkla sonuçlanan oyun oynamayı denetim altına alma, azaltma ya da bırakma çabası,
  5. İnternet oyunları dışında hobi ve eğlenceye ilginin azalması,
  6. Psikososyal problemleri olduğunu bilmesine rağmen, aşırı miktarda devam eden oyun oynama davranışı,
  7. Ne kadar oyun oynadığını gizlemek için aile üyelerine, terapistine ya da başkalarına yalan söyleme,
  8. Sorunlarından kaçmak ya da olumsuz duygu durumdan kurtulmak için oyun oynama,
  9. İnternet oyunlarına katılımdan dolayı önemli ilişki, okul, iş, eğitim ya da kariyer fırsatlarının kaybı
Son bir yıl içerisinde beş ve daha fazla kriterin gözlenmesi, internette oyun oynama bozukluğuna işaret etmektedir. Endişeleniyorsanız bir haftalık teknoloji kullanım günlüğü ve saati tutabilir, bu konuda çalışan bir ruh sağlığı uzmanına danışabilirsiniz.

SAĞLIKLI DİJİTAL ALIŞKANLIKLAR KAZANIN

  1. Doğa zamanları (park, piknik, gezi) planlayın
  2. Etkinlikler arasında dinleme molaları verin
  3. Film izlerken telefona bakmayın, mesajlara bakarken sosyal medyaya girmeyin. Her seferinde tek bir iş için süre belirleyin onu yapın çıkın
  4. Bildirim uyarılarını kapayın
  5. Belli internet sitelerine belli zamanlarda girilmemesini sağlayan kısıtlayıcı uygulamalar kullanın
  6. Cihazlar uçuş modunda kalsın, modemler kullanılmadıkça kapalı olsun.
  7. Evinizde teknolojisiz alanlar belirleyin
  8. Stresi azaltın, meditasyon ve farkındalık becerilerini öğrenin, öğretin

ÇOCUĞUNUZLA KRİZ YÖNETİMİ İÇİN İPUÇLARI

  1. Kurallarınız net olsun, tutarlı davranın, kendinizle çelişmeyin, taviz vermeyin
  2. Teknoloji ve sosyal medya görgüsü kazandırın (Uçuş moduna nasıl alınır, neler paylaşılır, neler kabaca ve zorbalıktır?…)
  3. Medya planı yapın: Ne kadar?, Nerede?, Ne zaman?, Hangi teknoloji? Hangi içerik? Kiminle? ölçütlerini belirleyin
  4. Değişimi aşama aşama uygulayın, radikal hamleler işleri zorlaştırabilir
  5. Dakika sınırlaması değil bölüm ya da oyun “level”ına göre belirleyin
  6. Zamanlayıcı kullanın, cihazları ellerinden almayın siz kapatmayın kendileri kapatsınlar
  7. B planınız olsun, cihazı kapatınca yapılabilecek etkinlikleri önceden bir listeye yazmak yararlı olabilir (Bir miktar sıkıntı gösterse de sakinleşecektir.)
  8. Sağlıklı dinlenme göz ve duruş alışkanlıkları kazandırın. Gözlerini sık kırpıştırıp molalar vermesini, ekran parlaklığı ve ışık yansımalarını ayarlamasını, işitme yüksekliğini ayarlamasını, sokakta yürürken kulaklık takmamasını, 20 dakika çalışıp 20 saniye mola vermesini, uzaklara bakarak hareket etmesini; ergonomik duruş, göz hizası beden duruşunu ayarlamasını, uygun mouse, “ergobreaks” hatırlatıcılar kullanmasını öğretin, örnek olun, hatırlatın
  9. Öfke nöbeti olursa bir sonraki gün de aynı şeyin yaşanabileceğini ve yeniden izin vermek konusunda çekincenizi belirtin. Davranışlarının sonucu olacağını hissetmesini sağlayın. Bunu tehdit ya da şantaj gibi yapmayın.
  10. Yargılamadan ve suçlamadan dinleyin, seçenekler sunun
  11. Duygularınızı ve endişelerinizi makul bir şekilde paylaşın
  12. Sakin zamanlarda böyle durumlar için neyin yararı olacağını birlikte konuşun ve plan yapın
  13. Paylaştıklarınızın çocukların karşısına çıkabileceğini, arkadaşları ya da kötü niyetli kimseler tarafından kullanılabileceğini anımsayın
  14. Paylaşımlar yaparken iznini/fikrini alın, fikir verin.
  15. Ekranları bir ödül ceza yöntemi olarak kullanmaktan vazgeçin
submitted by psikiyatrist to u/psikiyatrist [link] [comments]


2019.01.18 17:11 drylaw Sharing r/vintageobscura's big list of underground music documentaries. What do you think/ what's missing?

​ I'm a big fan of music documentaries, but often have difficulties finding good ones. Recently I asked around on vintageobscura and a few other subs for recommendations, got lots of great ones and collected them as a cool resource. Since I got some positive feedback on here when sharing it in another thread I figured to share it here - find the whole list below.
It now runs to ca. 100 docs, and I did my best to put them into rough categories, from electro to punk to African. All are full docs unless it says trailer. Vintageobscura focuses on older (at least 25 yrs old) and obscure tracks, but for this my main idea was to put together movies that people might not know, and basically evade big name acts - so you'll also find newer stuff here.
I'd be glad for any feedback! Which ones didn't/did you know? Which other great docs are out there? (probably won't edit more in, since this was quite some work already) Or also just discuss music documentaries as a genre - which type works best, the classical talking head type or more experimental ones, etc.
(mods feel free to delete if this doesn't comply with the rules enough)
 
*Copying the list, for the original post with more comments see here*

Folk/Blues

Jazz/Fusion

Rock/Psych/Indie

(Proto/Post)Punk/Hardcore

Heavy/StoneDesert Rock etc.

African/Asian (Funk/Rock...)

Avantgarde/Electronic/Synths


Electro/Techno/House

  • High Tech Soul: The Creation of Techno Music (2006) - Explores the start of techno music in Detroit, featuring artists like Juan Atkins, Derrick May and Kevin Saunderson (The Belleville Three).
  • Speaking in Code (2009) - follows several techno artists/personalities and how they struggle/thrive in the realm of electronic music (mostly in Germany).
  • Gabbers! Dutch documentary on the Gabber scene (with English subs)
  • Northern Disco Lights (2016) - follows the birth (and rise) of Norwegian dance music. Featuring Eros, Bjørn Torske and more
  • Kvadrat (2013) - a low-key documentary following a techno-DJ - no typical interviews but the excellent scenes, soundtrack is incredible and really captures DJing in clubs, travelling etc.
  • Ström åt folket (2013) - Explores the history of electronic music in Sweden (in Swedish). Available elsewhere with Swedish subtlitles.

Experimental/"Outsider"/Noise

Hip Hop/Funk/Disco/Cratedigging

Artists/Radio DJs/etc.

And just in case that's not enough, I recently came across this documentary page on Open Culture which includes a lot on arts and music, looks pretty good.
edit: Thanks everyone for the great additions! Again, probably won't manage to edit all this in but this is great material, keep 'em coming.
submitted by drylaw to LetsTalkMusic [link] [comments]


2018.11.12 17:40 drylaw Hey VO, here's your massive collection of underground music documentaries. Enjoy!

​ ​​A few weeks back I asked here about music docs and got lots of great recommendations that'll last me the next months at least - thank you! I thought this could make for a cool resource for looking for music films, so put it all together below.
I tried to keep it open & included nearly all of the recs except for a few that seemed too well-known (for VO) or on really well-known artists. The seperation into genres was tricky but hope it helps with the search - all are full films except when it says Trailer.
Special thanks to those who mentioned the William Onyeabor and the West Africa one! I remembered a few others and added them too (Arthur Russell, Flyin Nun etc.).
So yeah, enjoy! Looking forward to opinions and more movie suggestions.
Edit: Will do my best to add more of your recommendations progressively over the next days as they come in.
Also I was thinking of reposting it this to other music subs, in case you know some fitting ones let me know or just xpost it there I suppose :)

Folk/Blues

Jazz/Fusion

Rock/Psych/Indie

(Proto/Post)Punk/Hardcore

Heavy/StoneDesert Rock etc.

African/Asian (Funk/Rock...)

Avantgarde/Electronic/Synths


Electro/Techno/House

  • High Tech Soul: The Creation of Techno Music (2006) - Explores the start of techno music in Detroit, featuring artists like Juan Atkins, Derrick May and Kevin Saunderson (The Belleville Three).
  • Speaking in Code (2009) - follows several techno artists/personalities and how they struggle/thrive in the realm of electronic music (mostly in Germany).
  • Gabbers! Dutch documentary on the Gabber scene (with English subs)
  • Northern Disco Lights (2016) - follows the birth (and rise) of Norwegian dance music. Featuring Eros, Bjørn Torske and more
  • Kvadrat (2013) - a low-key documentary following a techno-DJ - no typical interviews but the excellent scenes, soundtrack is incredible and really captures DJing in clubs, travelling etc.
  • Ström åt folket (2013) - Explores the history of electronic music in Sweden (in Swedish). Available elsewhere with Swedish subtlitles.

Experimental/"Outsider"/Noise

Hip Hop/Funk/Disco/Cratedigging

Artists/Radio DJs/etc.

And just in case that's not enough, I recently came across this documentary page on Open Culture which includes a lot on arts and music, looks pretty good.
Edit: Added seperate Jazz and Electro/Techno categories, plus a few other suggestions.
Edit 2: Added a few more, hoping the add the others soon added seperate StoneDesert Rock category, everything recommended a few weeks later should be in there now
submitted by drylaw to vintageobscura [link] [comments]


2018.02.13 18:28 Ungoliant0 [Guide] Gold to Champion: How I've done it, and how you can too

So a little bit about myself.
I'm by no means a pro, or even close to it. A while back, I was stuck at Gold after around 1900 hours (far too many for this level. especially seeing the latest rank/hours poll). I wanted to get better at the game, but wasn't sure how.
When I asked higher ranked players, they mostly told me I just needed to practice, but never told me how. I just knew what I was doing was not working out. As well as using my time wrong, I used horrible settings and hardware, that further slowed my improvement to close to nonexistent. Eventually I figured out what I needed to do, with the help of a great coach that showed me the right way. Hit C1 at ~2300 hours and C3 at 2800 hours. So now I'm hoping to give back to the community, and hopefully help some players that are stuck like I was.
I know there are many guides around, but the advantage of this one, is that I still remember how it was like to be stuck in Gold, and the things I was missing that might seem obvious to many of you, but weren't to me, and are probably not obvious to bronze/silvegold players. While this forum tends to attract higher ranked players, I know there are many here who could use the help.
This guide is for people that are stuck at bronze-diamond for a long time, or beginners, and not sure how to improve, but want to, and are willing to put in the time and effort to become the best they can.
This guide is focused on improving the way you use your RL time, thus improving your rate of improvement, rather than telling you to work on anecdotal mistakes you make, and specific things you need to improve.
Some things I list here might be subjective, or perhaps wrong. I might've missed something. Let me know if I have. Criticism is welcome, since I consider this guide a work in progress. Keep in mind, there might be other ways to improve. Some things might work for some, some might not, some might work for others. Some might be faster learners, and some might need to work harder for the same improvement.
Anyway, this is what worked out for me, and hopefully will help and won't get me flamed to death.
 

Practice/Training:

  • In order to learn new skills, you need focused training and many repetitions in order to develop muscle memory. You don't get that in a match.
  • Instead of using 100% of your game time in a match, use 20-50% of it to practice, and play matches with the rest. Even 10-20 minutes a day is far better than no training at all, as long as it's an effective training. Practice mechanics, from simple first, to advanced. Each time focusing on 2-4 new skills. At first you will have a hard time, and feel like it's impossible to learn, but with enough repetitions you would learn. You can watch videos or listen to music while you do it, so it doesn't get boring.
  • When to train: It is crucial to train daily. 10 minutes a day, for a week, are exponentially more valuable than 70 minutes, in one sitting, every week. Having a consistent schedule is important. This is true for any skill in life - playing an instrument, sports, going to the gym, studying a difficult course, or trying to solve a difficult problem at work, etc. So it is very important to work on the skills you're currently working on, every day, rather than once every week for a long time. Practicing and playing too much is also counter productive. Our brains are an incredible piece of software that needs rest and relaxation every once in a while, in order to gain improvement. Just like going to the gym, there's a set schedule, eating right, and working out right. But it is also important to get enough sleep, and get enough rest between workouts.
  • Custom Training:
    These are probably all you're going to need for a while. There are many other sources for packs, like RLCustomTraining, or just a simple google search.
  • BakkesMod: Use this mod to make your training/custom training sessions even more efficient. It lets you randomize custom training order, lets you randomize shots, mirror shots, gives your freeplay new abilities like passing the ball to yourself, passing the ball to the backboard and more.
  • Steam Workshop: Some things custom training cannot help you with. For that I recommend using the following:
    • Dribbling Challenge #2 - by French Fries - very important! not only for 1s, but for 2s and 3s.
    • Speed Jump 2: Remastered - By dmc - great for aerial car control. Once this starts becoming easy, start making turns using kuxir twists only. There are other workshop maps that might be useful, but these two are most important in my opinion. The point of workshop maps, is giving you non boring goals, and divide them to small chunks, so they are easier to accomplish and not get bored - example - driving around in freeplay trying to dribble the ball might be pretty boring after 5 minutes. Running the dribbling challenge workshop map though, is pretty fun, and easy to do for a longer time.
  • Guides: There are many great youtube channels for rocket league guides. Best one in my opinion is Kevpert's- start from the simplest one, work on it for a week, or however long it takes, and move on to the next one once you feel like you've mastered it.
  • Skills to read/watch guides about: Each time focus on 2-4 mechanics. Start with simple things like basic shots, goalkeeping, passing, clearing, aerials, rotation & positioning. Move on to some more advanced skills like bounce dribble, dribble, ball carry, flicks, fast aerials, wall clears, redirects. Then move on to the more advanced fancy stuff like air dribble, ceiling shots, flip resets, double taps. There are many guides online. Now that you know the name of the skill, you can just google it. Many of these are covered by Kevpert's guides. Those that aren't I tried to provide a decent guide for:

* Freeplay: Once you master skills, you need to incorporate them into your gameplay. Start going for these new-skill shots during matches and in freeplay. Just run around the map with the ball, and try to hit difficult shots, read wall bounces, clear shots, imagine you're passing to your team mate who's waiting somewhere, etc.

 

Positioning, Rotation & Passing

You can't learn this only by reading/watching guides. For this, you also need the next section (watching pros play).
 

Watch Pros Play & Your Own Replays:

Can do this while you eat or whatever.
Squishy is great. JohnnyBoi has some nice matches and commentary. Lots of pros on youtube/twitch as well.
This is important in order for you to start developing intuition for proper mechanics and positioning (your mind learns just by watching). For example, during my bronze-gold days, I used to play with ballcam only. I noticed pros take ballcam off when dribbling for example, and on other situations. Since I've seen many hours of pros play by then, I had no problem incorporating it into my game play. I just knew what to do, without even thinking about it. By watching pros play you'd also learn about positioning, rotation, passing & waiting\positioning to receive a pass etc.
Watch your own replays and compare to pros, or have a higher ranked coach analyse your replays with you.
 

1v1s:

Even if your main focus is 2s or 3s, play & watch some 1s as well, to develop 1s skills like when to challenge, shadowing, and how to attack 1 on 1, etc.
 

Challenge yourself and never stop practicing:

Challenge yourself, even in-game. Go for challenging/difficult shots/passes/clears/saves etc, and don't hesitate or wait for the ball to drop to an easier position (unless no one is challenging it, then you can just control the ball and slow down the game). For example, if there's a clear to be made that you usually struggle with, go for it. Even if you whiff, with enough repetitions, eventually you'll improve. As long as you do this only in ranked (and not in a tournament), everything is fine. Worst case, you'll lose a game.
When waiting between games, go to freeplay or custom training. After scoring (before the replay starts) practice kuxir twists, half flips, try to hit the crossbar flying upside down / sideways, or land with 4 wheels on the ceiling or any other mechanic that you're currently working on.
 

Video Settings:

Competitive Video settings (for an explanation - bottom of this guide) should be used for optimal play, instead of putting everything on max settings. These are the settings most pros use. The more FPS, the less input lag, even if your monitor is only 60Hz. You don't need all those fancy effects like dynamic shadows (that can reduce FPS by 50-100), or ones that are actively hindering your gameplay, like blinding rays of light. If you want RL to look beautiful, it comes with a cost to gameplay. If you're focused on improving, there's no reason to use other settings, even if your PC can overpower the game. These settings are for optimal competitive play. More FPS is an objective advantage.
 

Camera Settings:

Camera settings are subjective, but there are still some that would statistically work better than others. Use any pro camera settings list as a reference, and pick one that you like for yourself. If you're completely unsure what your preferences are, you could try choosing ones that are somewhat close to the pros average. Check out these links: - Liquipedia Pros Camera List - Prosettings Pros Camera List - Prosettings Pros Camera Guide
 

Monitor:

Get a 144Hz-240Hz monitor. Optimal (for RL) monitor features - 240Hz, 24", 1ms response time, TN panel, 1080p. Getting a higher resolution monitor, like 2k-4k, might be nice for other games/browsing/work, but for RL it makes your PC work harder, providing less FPS. Most pros use the BenQ XL2540 monitor (240Hz, 24", 1ms response time, TN panel, 1080p). Make sure your PC can support needed fps (more than 144 for 144Hz, more than 240 for 240Hz), with competitive settings, without overheating, otherwise there's no use getting the monitor. More FPS is an objective advantage.
 

Controller:

Controller is down to personal preference. I do encourage you to experiment and see what works best for you (might take you a few days to get used to a new controller). Having said that, this is my personal, anecdotal experience: I used to use XBOX360, XBOX One, Razer Wildcat controllers. XBOX controllers always felt more comfortable to me. After one week of getting used to DS4 (was a horrible week...) though, it just felt like this game was made with a DS controller in mind. The left stick control felt a lot smoother, and the small triggers felt better. Most pros use the DS4. It might not be a causative relation, as many pros used to play SARPBC (PS exclusive), but it does have some objective advantages, like double the polling rate (250Hz for DS4, compared to 125Hz of the XBOX360/One, and 100Hz of the DS3). Personally, I would recommend using a DS4 for RL, but I acknowledge the fact it is personal preference.
 

Input Shape:

Some controllers, like the DS3, come with a square input shape. However DS4, XBOX360 & XBOX One, have circle input shape. This means, the further you are from the axes, the more your movement is restricted. For example, having your stick exactly diagonally, will only give you square(0.5)~=0.707 of the x and y values possible.
To enable the full range of motion, you pretty much have 2 options that I'm aware of: - Square Input Shape: Up to 04:37 is an explanation about deadzone. 04:37 onwards is an explanation about square input shape, and gives simple instructions for a steam-built-in solution. Recent video by Rocket Science says the steam solution adds 1ms of input lag. So I would suggest using DS4Windows (to enable DS4 without Steam) and RL Durazno to square your input shape. RLDurazno enables you to see the effect of your transformation, thus enabling you to choose the perfect fit for your controller. - Increase Sensitivity: You can do this ingame (steering and aerial sensitivity). Some pros don't use square, like Squishy. Though he does use increased stick sensitivity 1.3. And since 0.707*1.3=0.92, he should have a close enough effect).
If you are aware of these options, and understand them but still choose to stay without square, that's fine as well. Some players tried both options, and find square input map is too sensitive for them resulting in less accuracy. If you do decide to make the change, expect a few days to 2-3 weeks of getting used to it. Use Durazno to make sure your controller gives you the full range of motion possible.
 

Keybinds:

As CBTactics wrote:
The important part is that you should not be hindered by your controls. Certain mechanics require being able to use all or some combination of boost, jump, and powerslide. Bad controls will prohibit these movements. Viable controls will allow them.
These keybinds are pretty intuitive and viable in my opinion (watch this for an explanation):
All default except:
  • Left BumpeL1 - Airroll + Powerslide.
  • Right BumpeR1 - Boost.
  • Square - Ballcam toggle.
Obviously, any other set of binds can work just as well if not better (or worse).
There are RLCS winners that use claw grip, many pros use default settings, Rizzo uses his left stick to drive forward/backwards, there are pros that use keyboard (Yukeo).
Find what works out best for you, making sure you can easily reach boost/jump/powerslide simultaneously, and don't be afraid of experimenting.
 

Car:

This is a great watch regarding the subject. It is pretty old by now, and some of the information in it is outdated. For example all cars are now using one of the standardized presets for handling and hitbox introduced in the Anniversary Update (Read more about it here). The argument in the video still stands though. Car choice is subjective. Some cars might work better for some, and worse for others. Some cars might statistically work better for more players. There might be a good reason to choose the popular cars, and there might not. Even with same hitbox, visuals have an affect on your game play, and how your mind perceives the information on the screen. You could use any car you're feeling comfortable with. Take in account that each car induces a slightly different kind of playstyle. If you're looking for a general guideline, I would say that statistically, Octane, Batmobile and Dominus are best. There might be a causation relation there, and it might just be only correlation. I would say its a mix of both, and your best bet is to probably go with one of these 3, unless you're seeing incredible results with other cars. But still you're free to choose for yourself.
 

Have fun!

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2014.12.03 00:28 jdsmithson **WEEKLY VINYL RELEASES WEEK OF DECEMBER 2 2014**

I hope everyone had an awesome Thanksgiving/Black Friday weekend ans scored some cool gifts for yourselves and others. The kickoff list for December 2014 is below. Thanks!
ROCK/ALTERNATIVE ROCK/METAL
FOLK/COUNTRY/CHRISTIAN
BLUES/JAZZ/SOUL
RAP/HIP-HOP/ELECTRONIC/FUNK/REGGAE
OTHER
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